ISAT Demo
Created by YellowIris.The compiled text of the entire ISAT Demo.
Index
- Intro Cutscene
- First Room
- Door Room
- Circle Key Room
- Storage Room
- Central Room
- Hallways
- Armory
- Candle Dorm
- Writing Dorm
- Break Room
- Kitchen
- Boss Fight
- Snack Break
- Death Corridor
- Meadow
- Dormont
- Generic Text
- Unused Text
Intro Cutscene
A sequence of images plays out.
Siffrin gazes upward. Though tears run down their cheek, his expression is neutral. Stars swirl in circles behind them.
A star, bigger than all the others, shines down from above.
The star falls into Siffrin's reaching hands.
He brings the star to his mouth and bites down.
Mirabelle SIFFRIN!!!!
Mirabelle (anxious2) ...
Isabeau (really2) ...
Odile (dotdotdot3) ...
Bonnie (sulk3) ...
Siffrin (n-nya2) (...)
- "I wasn't asleep!"
Isabeau (hahaha1) Uh huh, sure!
Bonnie (sulk2) I think you're lying, Frin.
Isabeau (brag1) No no no, Bonbon. I believe Sif.
Isabeau (happy1) It's not like they fell over with their eyes closed, snoring, or anything.
Siffrin gets up and moves to the front of the party.
(You stand up and laugh awkwardly.)
(You were just resting your eyes for a second!)
Odile (sigh1) Urgh. Could you fall asleep standing up AFTER we beat the King who has frozen the entire country in time, PLEASE?
Mirabelle (anxious3) I'm sorry, Siffrin... You're sleepy because I woke you up from your nap yesterday, isn't it?
The screen shakes.
Mirabelle (awawa1) It's because I kept you from sleeping as much as you wanted yesterday, isn't it?!?
(Uh oh...)
The screen shakes.
(YOU MADE MIRABELLE SAD AGAIN!!!)
(You made her sad yesterday, too...)
(It's your second time doing it in two days. You absolute monster.)
(Say something to make her feel better!)
Siffrin (serious1) (Something like...)
- "At least we should be happy I was the one taking a nap and not Bonnie."
Odile (urgh1) Oh no.
Isabeau (sif!1) Oh yes.
Bonnie (surprised1) Huh? Why? What would've happened if I took a nap?
Siffrin (serious1)
- "Since you're a kid and all..."
Siffrin (serious1)
- "If you took a nap..."
Siffrin (joke1)
- "Us adults could've been arrested for KIDNAPPING."
The screen shakes.
Isabeau (LMAO1) HAHAHAHAHAHA!!!!
Odile (hm1) Oh gems.
The screen shakes.
Bonnie (stop!1) BAD!!!
Mirabelle (pft1) Pft...
Mirabelle (happy1) Hehehe!
(Mirabelle laughed!)
(Success.)
(Odile looks like she wants to strangle you, though.)
Odile (gimme1) Now that Siffrin is clearly awake... We should get inside.
Isabeau (wonder2) We still have a long way to go before we get to the King... He's probably at the top of the House, isn't he?
Isabeau (boo1) How rude of him, to not welcome us at the door!
Bonnie (hmf3) So rude!
Odile (lol2) So rude.
Odile (hm2) But still, the House feels... Strange, doesn't it?
Odile (huh2) Do Houses of Change usually look like this, Mirabelle?
Everyone turns to look at Odile.
Mirabelle (anxious3) ...No, they're not usually like this...
Mirabelle (sad1) Houses of Change are usually filled with people and light.
Mirabelle (sad1) But right now, it's so empty and inert... And Sadnesses have taken over, and they'll be trying to defeat us, no matter the cost...
Mirabelle (sad2) All because of the King.
Isabeau (angry2) ...
Odile (dotdotdot2) ...
Bonnie (sad1) ...
(...)
Isabeau (brag1) Well, we should go, shouldn't we?
Isabeau (yeah!1) The King's butt isn't gonna kick itself, you know!
The screen shakes, Bonnie jumps.
Bonnie (no!1) That's right!!! We're gonna kick the King's butt!!!
Mirabelle (happy1) And save everyone in Vaugarde!
The screen shakes.
Bonnie (and then1) AND SAVE EVERYONE IN VAUGARDE!!!
(You all nod determinedly.)
Everyone faces up.
Odile (huh2) Alright, let's get ready.
Bonnie (hmf1) I have my Orb right here!
Isabeau (brag1) Let's open the House, then!
The screen flashes white. An Orb floats up to the center of the House's Gate, glowing white.
The screen flashes white again, and five Orbs now float in front of five slots on the Gate.
The screen flashes white for a third and final time, and the Orbs are gone. The Gate glows white, and slowly opens.
Siffrin leads the party into the House.
First Room
Entering the Room
If playing on keyboard
[You can use the arrows on the keyboard to move around!]
If playing on controller
[You can use the joystick to move around!]
[Before leaving to explore the House, you should talk to your party by pressing [interact] when standing in front of them!]
Interacting with Mirabelle
(Mirabelle looks worried...)
Mirabelle (anxious3) Oh, I hope everyone in the House is okay...
Mirabelle (sad1) ...I haven't gone inside the House since the King attacked. I don't know if anyone escaped...
Mirabelle (sad1) I hope... The Head Housemaiden is okay, at least...
Repeated interactions
Mirabelle (sad2) ...
Interacting with Bonnie
(You wonder how Bonnie is dealing with all of this.)
Bonnie (sulk1) Hmf....
Bonnie (no!1) Don't look at me like that! I'm not worried!!!
Bonnie (sulk2) I'm just mad... 'Cuz you guys won't let me fight...
Bonnie (stop!1) Don't think I'm weak just 'cuz I'm a kid!!! I'll kick your butt into next year!!!
Repeated interactions
Bonnie (sulk5) Hmmmmm....
Interacting with Isabeau
(You smile sleepily at Isabeau.)
Isabeau (sif!1) Hey Sif!
Isabeau (really1) ...Still sleepy, are we?
Isabeau (fufufu1) You should've told me. I could've covered for you so Odile wouldn't notice.
Repeated interactions
Isabeau (hahaha2) Just go to that room up north when you're ready to go, Sif!
Interacting with Odile
(You approach Odile carefully.)
Odile (huh1) Oh. Siffrin.
Odile (gimme1) You're the fastest out of all of us, so I'm counting on you and your speed as always.
Odile (lol2) Which is to say: please walk in front so hopefully your reflexes will keep all of us out of trouble.
Odile (lol4) Me and my slow old woman reflexes thank you.
Repeated interaction
Odile (hm1) And, gems alive, PLEASE try not to run too much...
[You can press [run] to run! Or you can turn 'Always Run' ON in the options!]
Door Room
Interacting with the door
Isabeau (brag1) Alri--
Isabeau (NO!1) YOWCHIE!!!
Bonnie (serious1) Did you just--
Isabeau (sniff1) No...
Bonnie (wow1) --RUN INTO THE DOOR???
Isabeau (NO!1) NO I DIDN'T!!!! YOU IMAGINED IT!!!!
Mirabelle (anxious1) Oh no... I didn't think it'd be locked...
Bonnie (happy2) The King's scared of us, right?
Bonnie (proud1) He has to be, since he's putting locked doors in our way!!!
Odile (question1) Hopefully the key won't be hard to find... Let's take a look around.
(Hm...)
(Looking at the door, you notice a symbol over the keyhole.)
(It looks like a circle, inside a circle, inside a circle...)
If you have the Circle Key
(Just like the key you just found!)
If you have not explored the Storage Room
(Key ti--)
Isabeau (wonder2) Wait, there's one room we didn't go into yet...
Isabeau (hahaha2) Let's go and explore first!
If you have
(Key time.)
(You insert the key into the keyhole, and open the door.)
Isabeau (hahaha2) Alright! Let's goooo!!!
Circle Key Room
Entering the Room
(There's something sparkling there...)
If you did not enter the Storage Room yet
[You can interact with any object by pressing [interact] when standing in front of it!]
Circle Key
Only the first 3 lines of dialogue are altered compared to the full game.
(There's a key laying on the floor.)
(Could it be the key to open the door? Probably, right?)
(You pick it up.)
(You found the CIRCLE KEY!)
(The keychain dangling from it is shaped like a circle inside a circle inside a circle...)
Siffrin (questions1) (Does it mean something?)
-
"What's up with the circles?"
Mirabelle (thinking1) The design on the keychain, you mean?
Mirabelle (happy2) It's one of the symbols of the House of Change belief!
Mirabelle (happy1) It's to show that we are all part of something bigger! The first circle is inside the bigger circle, which is also inside a bigger circle!
Isabeau (brag1) It's also part of a Housemaiden's uniform!
Bonnie (proud1) Like Belle's brooch!
Mirabelle (happy1) Yes! This is how I decided to wear it, but you can wear it however you want- as a necklace, a design on your clothes...
Mirabelle (excited1) Or not at all! Breaking traditions is also part of the Change belief!
Odile (huh2) And the teardrops on your brooch?
Mirabelle (happy4) Pretty. Goes "ding ding" when I walk.
Isabeau (fufufu1) Don't you love it when things go "ding ding" when you walk...
Odile (lol3) Sure do.
Siffrin (um2) (Hm?)
-
"But the big circle isn't inside anything."
Mirabelle (happy2) It's inside your hands, Siffrin!
Mirabelle (happy1) And you're inside this room...
Mirabelle (hm3) Which is inside the House, which is inside Dormont, inside Vaugarde, inside this world...
Mirabelle (excited1) Which is here!
(She points at the smallest circle on the keychain.)
Mirabelle (happy1) It's to remind us that as much as we change, we are still a part of this world... And we must all do our part to make it a wonderful place!
Siffrin (questions1)
"But the world isn't inside anything?"
Mirabelle (happy1) No, silly! What would it be inside of?
Siffrin (hide1)
- "..."
Mirabelle (happy1) Exactly! Hehe!
Odile (lol4) Well, thank you for this little art lesson. Let's get going.
(You nod.)
-
(Let it go.)
(It's fine.)
-
-
(No time.)
(There's a House to explore.)
(You put the Key in your Pocket.)
Storage Room
Entering the Room
Isabeau (hahaha1) A storage room! Let's look around!
Odile (gimme1) I see a few tonics on those tables... Make sure to pick them up and give them to Bonnie before we leave.
Isabeau (brag1) Check that closet too, there might be some cool stuff in there!
If you have not entered the Circle Key Room yet
[You can interact with any object by pressing [interact] when standing in front of it!]
Closet
(You open the closet.)
(It's full of boxes and paper, and...)
(A pendant shaped like a bell.)
(You got a BELL PENDANT!)
(You put the pendant in your pocket along with your Souvenirs.)
Odile (hm1) Well. That closet was useless.
Isabeau (oh1) Pretty pendant though.
Odile (doubt1) Can the pendant heal me when I'm hurt?
Mirabelle (happy1) Maybe it can! You don't know!
(You look at the pendant closely...)
(It's just a pendant shaped like a bell.)
(But you like it, so you put it in your pocket along with your Souvenirs.)
(Tonics and any useful items will usually be visible, but you might get some useless but interesting things if you check everything in an room...)
[You can open your menu by pressing [menu]!]
The rest of the room is the same as the first time going through it in ISAT.
Central Room
This room is the same as the first time going through it in ISAT.
Hallways
These rooms are same as the first time going through it in ISAT.
Armory
Tutorial Book
This is an entirely new interactable object, likely made for the absence of Tutorial Kid.
(There's a strategy book called "The Pretty Book of Pretty Strategies" on the table.)
Mirabelle (happy1) Should I read out a passage?
(Ask her to read...)
-
(..."Normal Attacks".)
(You pass the book to Mirabelle and point to the passage.)
Mirabelle (happy1) Okay! Let's see...
"Normal attacks are pretty cool."
"But remember: they're slightly weaker than Craft Skills."
"But also, remember! They pretty much never go into cooldown, and after attacking, your Attack Speed will be slightly faster."
"It's pretty useful if you want to quickly get those Jackpot Points!"
"Say it with me now! 'Normal attacks are quick and great for Jackpot points!'"
(You, Isabeau and Bonnie repeat the sentence back under your breath.)
-
(..."Craft Skills".)
(You pass the book to Mirabelle and point to the passage.)
Mirabelle (happy1) Okay! Let's see...
"Crafts skills are pretty cool."
"But remember: the strongest the craft skill is, the longer it'll take before it's out of cooldown."
"But also, remember! Craft skills are pretty cool."
"Say it with me now! 'Craft Skills are pretty cool.'"
(You, Isabeau and Bonnie repeat the sentence back under your breath.)
-
(..."Guarding".)
(You pass the book to Mirabelle and point to the passage.)
Mirabelle (happy1) Okay! Let's see...
"Guarding is pretty cool."
"But remember: while you're guarding, your Attack Speed will be pretty slightly lowered. Keeps you protected longer though!"
"But also, remember! Guarding halves pretty much any damage dealt to you by HALF!"
"Say it with me now! 'Guarding halves pretty much any damage dealt to you by half.'"
(You, Isabeau and Bonnie repeat the sentence back under your breath.)
-
(..."Buffs".)
(You pass the book to Mirabelle and point to the passage.)
Mirabelle (happy1) Okay! Let's see...
"Buffs are pretty cool."
"But remember: crafting a buff on someone twice won't make the buff more powerful!"
"But also, remember! If you do cast a buff on someone twice, the effects will last longer!"
"Say it with me now! 'Crafting buffs twice won't make the buff stronger, but WILL make it last longer. (This applies to Debuffs too!)'"
(You, Isabeau and Bonnie try to repeat the sentence back under your breath, but forget how the saying goes halfway through saying it.)
-
(..."Escaping".)
(You pass the book to Mirabelle and point to the passage.)
Mirabelle (happy1) Okay! Let's see...
"Escaping from battle's pretty cool."
"But remember: you can't escape fights against bosses! You just can't!"
"But also, remember! To escape a battle, press Cancel when it's your turn, and select "Escape"!"
"Say it with me now! "To escape a battle, press Cancel when it's your turn, and select "Escape"."
(You, Isabeau and Bonnie repeat the sentence back under your breath.)
-
(...Nothing. Get going.)
(You shake your head and close the book.)
Mirabelle (happy1) Sure! Let's get going then!
Needle Sword
All that is changed here is the lack of a tutorial for equipping weapons and the last two lines.
Bonnie (wow1) Oh! Look, on the wall, there's a sword!
Isabeau (neutral1) This sword looks rapier-like. You wanna take it, Mira?
Mirabelle (hm2) Hm... Taking things that don't belong to you is bad...
Mirabelle (happy4) But yes. I would like the sword.
Odile (hm1) You got over that quickly...
(You got the NEEDLE SWORD!)
(You give the Needle Sword to Mirabelle to equip later.)
Repeated interaction
(You already took the sword.)
(The wall looks boring now.)
The rest of the room is the same as the first time going through it in ISAT.
Candle Dorm
The room is the same as the first time going through it in ISAT.
Writing Dorm
Dresser
All that has changed here is that Siffrin does not obtain the Memory of Keys.
(A dresser with art books on top of it.)
(You open the drawer...)
(You found the BROKEN EGG KEY!)
(The keychain dangling from it is shaped like an egg broken in half...)
(You put the Key in your Pocket.)
Odile (dotdotdot2) In someone's drawer? What a weird place for a key...
Bonnie (lmao1) Definitely not a very king-like place, huh!!! That's pretty stupid of him!!!
Isabeau (wonder2) I'm not sure... Hiding keys in places like drawers isn't very King-like, yeah, but it means they're harder to find since it's not a very expected place...
Isabeau (hahaha2) But thankfully we have our good ol' Sif to help us find them!
Mirabelle (excited1) Thank you, Siffrin! Good job, Siffrin!
Odile (isthatso1) Yaay, good jooooob.
(She claps sarcastically, which makes everyone join her enthusiastically.)
(You take a bow.)
Right Bed
You cannot obtain the Pillow Hat here.
(A bed.)
The rest of the room is the same as the first time going through it in ISAT.
Break Room
There is a plate of croissant on the top right of the table that is not there in the full game.
Salty Broth
The tutorial is changed.
(Some vials.)
(Let's see...)
(You got two SALTY BROTHS!)
(You give them to Bonnie for safekeeping.)
[Drinking a Salty Broth in battle will lower all of someone's Craft cooldowns by 2, so they're very useful! Use them wisely!]
The rest of the room is the same as the first time going through it in ISAT.
Kitchen
The room is the same as the first time going through it in ISAT.
Boss Fight
The room is the same as the first time going through it in ISAT.
Snack Break
The rest of the scene is the same as the first time going through it in ISAT.
Choosing the onigiri
Bonnie (and then1) There!!! You!!! GO!!!!!!!!
(Bonnie hands you one onigiri.)
(Odile taught Bonnie how to make onigiri a few weeks back.)
(You wonder what Bonnie put inside this time...)
(...Apple slices...???)
Odile (urgh1) Did you... Put apple slices in the onigiris?
Bonnie (happy1) Yeah! Dile put a plum in hers before so I figured I'd try putting another fruit in there.
Bonnie (surprised1) Is it good?
Odile (dotdotdot2) .........................
(.........................)
Odile (urgh1) You tried, Boniface.
Bonnie (and then1) I did!!!
After Snacks
Bonnie (happy1) ...
Bonnie (proud1) S-So? Do you all like it? Did I do a good job as Snack Leader?
(You absently nod.)
Isabeau (brag1) Yeah, this is good.
Mirabelle (happy1) Mhm!
Odile (reading2) ...
Bonnie (happy1) ...
Bonnie (surprised1) ...
Bonnie (sulk5) . . .
Isabeau (huh2) Ah.
Mirabelle (awawa1) Um.
(Uh oh.)
Siffrin (awkward1) (You say very loudly:)
- "THANK YOU SNACK LEADER FOR THIS DELICIOUS MEAL!"
Mirabelle (angy1) Ooooh, this is soo good!!! Thank you, Bonniiiiiie!
Isabeau (LMAO1) Mmmmm, so good, Bonbon!!! I feel refreshed, invigorated, alive!!!
Bonnie (hmf2) Hmf.
Bonnie (serious1) ...
Odile (reading2) ...
Isabeau (glare1) ...
Odile (reading1) Mmm, good food, yummy yum yum.
Bonnie (UWAH1) YES
The screen fades out.
(You're so hungry...)
(You eat your snack in two bites.)
(... That was tasty, but you're still a bit hungry... Oh well.)
(Your health has been restored!)
Death Corridor
The room is the same as the first time going through it in ISAT.
Meadow
The only thing different here is the absence of the memory tutorial
(Huh?)
Mirabelle --frin!
Mirabelle enters the scene from the north, stopping just above Siffrin.
Mirabelle Siffrin!
Mirabelle ...Siffrin?
Mirabelle (happy2) Good morning!
Mirabelle (awkward1) Well, more like, good afternoon, I guess...
Mirabelle (happy1) Were you taking a nap? That's just like you... Only you could sleep peacefully at a time like this, hehe!
Mirabelle (happy1) I guess that's smart... We better get some rest while we can! We have to be ready for tomorrow...
Mirabelle (happy2) So we can finally face against the King!
Siffrin (surprised1) "Huh?"
Mirabelle (awkward1b) ...You're still half asleep, aren't you?
(You just look at her.)
Mirabelle (hm2) Hm... Okay, then...
Mirabelle heads north out of frame.
Mirabelle (stressed1) You can sleep for a little longer, but not too long! Come to the village when you're ready, okay?
(...)
(Huh?)
(HUH?)
(Hold on,
(DID YOU JUST DIE?)
(You DID, you think! You must have! You were in the House and then a big rock fell and now you're in the meadow, back in Dormont, and what Mirabelle just said to you, waking you up, that was, very, familiar???)
(But aaargh, the trap, the trap!!! You idiot! You stupid fool! It's your job to take care of traps and you got taken out IMMEDIATELY!!!!)
(You didn't even see a glimpse of the King!!! And it's your job, stupid!!! Your job to see ahead, to take care of traps!!! You couldn't even do your job and now you're DEAD because you did a SLOPPY AWFUL TERRIBLE JOB,)
(And you DIED!!! YOU DIED!!!! You felt your body being crushed and now you're laying on the grass, alive, and your skin itches and your stomach hurts and you DIED!!!!)
(You put your hands over your mouth and scream!!! Stars!!!! You’re so stupid and useless and dumb!!!!!!!!!)
(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA)
(Okay you're over it now.)
(You take a deeeeeeep breath iiiiiiiiin, and ouuuuuuuuuut.)
(Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.)
(You put your shaking hands behind your back, pressing them hard between you and the grass.)
(Okay, you died, that's one thing.)
(And now, you're alive, and not a crêpe, that's another thing.)
(And it's apparently the day before, back when Mirabelle woke you up from your nap, that's the third thing.)
(You went back in time?)
(Okay, that's normal. Totally normal.)
(Totally one hundred percent completely normal.)
(. . .)
(...Oh well, at least you were in the lead as always.)
(Judging by where you were when you died, you were probably the only one who got hit. The only one that...)
(In a way, you're REALLY glad you're forced to take the lead every time you and everyone else get somewhere dangerous.)
(But... You're back. Back to the day before you went to the House.)
(...How?)
(And why?)
(And... Can you make sure to not die this time?)
(Back to work, Siffrin. You have a country to save.)
(You got a MEMORY OF LOOPING!)
(You'll always remember this.)
Dormont
Entering Dormont
The difference here is in the first 5 lines of dialogue, an additional line during the sleepover part, Mirabelle's final line, and Loop's dialogue.
Mirabelle (happy1) Siffrin! You're up!
(Oh, right, Mirabelle woke you up AND talked to you here too...)
(Um.)
(How should you act right now???)
(You've seen this once before, so you should maybe... Act the same??? Figure something out, quick.)
Siffrin (awkward1) (Quick!)
- "Hey, uh, hey again, Mira."
Mirabelle (awkward1b) ...Still half asleep, huh? How was your nap?
(Okay take two. Say something. Make normal words come out of your mouth.)
Siffrin (awkward1) (Smart and normal words, GO!)
- "Yes. Correct. I was taking nap time."
Mirabelle (anxious1) ...I know that? I was there?
(Oh stars.)
Mirabelle (stressed1) Oh, wait! I had something I wanted to ask you!!!
Mirabelle (anxious2) Um, I have an idea for tonight... This will be the night before we go fight the King, so I felt like we could make it special somehow...
Mirabelle (stressed1) So, I was thinking, how about a sleepover?
Mirabelle (happy1) Let's all eat good food together! Sleep in the same room! Maybe tell stories!!!
Mirabelle (happy2) It would be nice, wouldn't it?
(Suddenly, you remember where this conversation is heading.)
(She talked to you about this sleepover... And you only said "Okay...?" like a terrible rude awful person, and...)
(THIS IS THE MOMENT IN THE CONVERSATION WHERE YOU MADE MIRABELLE UPSET...!!!)
(Can you change it? Can you change fate?!? Only one way to find out...)
Siffrin (n-nya1) (Something like...)
- "That sounds like an AMAZING idea, Mira!"
Mirabelle (happy1) Yeah? Oh, I'm so glad you think so!!!
Mirabelle (happy2) I was thinking it was a little silly, but if you think it could be fun, then great!!!
Mirabelle (happy1) Ah, I can't wait... This will be delightful! I'm smiling just thinking about it...
(...)
(...MISSION COMPLETE.)
(So you CAN change things.)
(This was a small change, but if your fate isn't set in stone... Then...)
Mirabelle (happy1) --so, could you let everyone know? I would really appreciate it!
Siffrin (smiling1) "Sure!"
Mirabelle (hm3) Okay! Let me think...
Mirabelle (thinking1) Madame Odile should be in the shop buying items, Bonnie should be near the fields to the east, and Isabeau is at the Favor Tree to the west!
Mirabelle (happy3) We're staying in the clocktower at the east of the town, right past the broken bridge, so you can just tell everyone to meet up there later!
Mirabelle (haha1) ...That was a lot of names and places. Will you remember?
Siffrin (smiling1) (You think so, yes.) "I always remember things."
Mirabelle (anxious1) ...Well, unrelated to your memory...
Mirabelle (stressed1) Here's a note with everyone's location! Just in case! You! Forget!!!
(You got the REMINDER NOTE!)
(You put the note in your pocket along with your Souvenirs.)
Mirabelle (happy1) ...So I will see you later, alright? Don't forget to look around the town for a bit!
(You nod and wave goodbye.)
(Okay, that was... slightly different from what you remembered, but still...)
(So it seems you really are... repeating the same day. With small differences.)
(And Mirabelle... doesn't seem to be aware of it.)
(Are you the only one repeating today?)
(...)
(What should you do...?)
[Hey...]
[Hey...]
[Come to the Favor Tree at the West of the village, stardust.]
(...)
(What...?)
Locked Doors
All of the doors in Dormont are locked, with the exception of the shop.
(The door seems to be locked.)
If the door is to the Boulangerie
(That's too bad... You're a little hungry!)
Heading Right or Up
(There's more to explore this way, but...)
(You'd like to go see the Favor Tree West of the village first.)
Change God Statue
(Statues, big and small, all with different faces.)
(Some of them have sad eyes, others a bright smile.)
(A few are animated by Craft, and one jumps around and bumps gently into your foot.)
(The Change God, deity worshipped by all of the country of Vaugarde, stands before you.)
(A god with a thousand faces...)
(Vaugarde is so weird!)
Repeated interaction
(The Change God's statue.)
(Nothing to do here.)
Fishing One Repeated Interactions
I am fishing.
Smug One
Smug One Oh, hey, traveler.
Smug One You're not from Vaugarde, are you? That's the rumor, at least.
Smug One I'm from Poteria myself. I came to Vaugarde to further my studies, a few months ago.
(You've talked to them before.)
(Hm...)
Siffrin (smiling3)
- "How are you liking Vaugarde?"
Smug One It's nice, right? Lots of scholars, good food, welcoming people.
Smug One Especially their Houses of Change. They let everyone in, and aren't shy about sharing their knowledge, even if you don't follow their belief.
Smug One It's strange, right? I've traveled a lot, but I've never been to a country with such welcoming people. I could move here, to be honest.
Smug One ...Well, it's a little awkward right now, with the King. I might actually be forced to move here. Permanently.
Smug One ...I should pick a good spot to be frozen in...
Smug One Ah, not that I think you won't win tomorrow, of course. I have faith you'll win, of course.
(...)
(Vaugarde IS very welcoming.)
(People always notice you're not from here, but they're more likely to ask if you'd like to stay at their home for a bit than anything else.)
Sign to East Dormont
(The sign says: "East Dormont".)
Sign to Shop
(The sign says: "Shoppe".)
Talking to Mirabelle
(Mirabelle is here, sitting on a bench and looking at papers.)
Mirabelle (happy1) Hi Siffrin! Do you need anything?
Siffrin (questions1) (Questions...)
-
"Where is everyone?"
Mirabelle (anxious2) Oh! That's right, you were asleep when everyone left...
Mirabelle (happy1) Odile is in the shop, right next door! It's the house with all the barrels!
Mirabelle (thinking1) Isabeau is walking in the forest nearby... He said he wanted to take in the sights, or something?
Mirabelle (happy4) Since he's from a big city, I think seeing this many trees is still quite new for him!
(So he's still going puppy mode, you get it.)
Mirabelle (happy1) As for Bonnie, they found a big field of veggies a little ways from the village and ran towards it, screaming "FRESH VEGGIES!!!"!
Mirabelle (happy2) I think we'll eat well tonight!
(So you'll only be able to talk to Odile right now, huh...)
-
"How are you feeling?"
Mirabelle (haha1) How I'm feeling...? Oh, being in Dormont, you mean?
Mirabelle (thinking1) It's nostalgic... This is where I lived before, after all. I mean, when I wasn't studying or working at the House.
Mirabelle (worried1) Dormont itself hasn't changed much, but the House...
Mirabelle (sad2) ...We can see it from the village, you know. How distorted it has become.
Mirabelle (sad1) I was the only one who managed to escape the House when the King attacked... So many people must be hurt...
Mirabelle (sad2) Or... Maybe they're all...
Siffrin (sad1) (Mira...)
- We'll save them all tomorrow.
Mirabelle (hm1) ...Yes. You're right. I should stay positive... Sorry.
(...)
-
"Nope!" Only selectable after selecting other options, forced to select.
Mirabelle (happy1) Okay! I'll see you later!
The rest of town is the same as the first time going through it in ISAT, save for the lack of a bannana peel.
Shop
Shopkeeper
Story-loving Shopkeeper Ahoy, traveling one!
Story-loving Shopkeeper Oh! You're with Mirabelle and the lady with the glasses, I recognize you!
Story-loving Shopkeeper Can you believe Mirabelle has been blessed by the Change God to save us all?
Story-loving Shopkeeper The Change God almost never gives blessings of any kind... It's truly amazing Mirabelle has been chosen!
Story-loving Shopkeeper May the Change God protect her in her journey!!!
(You nod, again.)
(Blessings by the Change God, huh...)
(You wonder if the Change God is the one who revived you, and gave you those powers.)
(Eh, it doesn't matter that much.)
Talking to Odile
This uses the standard Odile talk, though it forces you to select "Notice anything weird?" then "Nah, nothing".
The rest of the building is the same as the first time going through it in ISAT, save for the sales posters being uninteractable.
Favor Tree (including Loop cutscene)
Entering
(Now that you're here, you'd like to check the Favor Tree.)
Interacting with the tree
(The Favor Tree.)
(...)
(You heard a voice saying you should come here...)
(What was that voice...?)
Siffrin walks under the tree.
(...The tree is so big, everything under it is dark as night, but...)
(You feel like someone is here, sitting at the foot of the tree.)
(Looking at you.)
(Cautiously, with a hand on your dagger, you walk towards the base of the tree.)
(. . .)
(Well, uh, you found someone alright.)
- "Uh, hello, stranger."
. . . Hello, stardust.
We have a lot to talk about, don't we?
The Demo ends, and credits play.
Generic Text
Wrong Way
(There's no turning back now.)
(You have to press onwards.)
Tears
(Floating water.)
(You feel like you shouldn't touch it...)
Unused text
Torches
Cannot be seen in-game.
(A torch.)
(Like the rest of the castle, the flame is frozen in time.)
Save Points
Cannot be seen in-game.
(You touch whatever this ends up being. maybe a root or just light idk)
(Everyone was healed.)
(Save?)
-
Yes
The save screen is opened.
-
No
Nothing happens.