Roommate Hallway (Start Again)

Source: Map013 (Longer)

Created by YellowIris

Index



Frozen Roommate

(The roommate, frozen in time.)


Housemaiden (distressed1) AH!!!!

Fighter (worried1b) Oh...  Is that your...?

Housemaiden (distressed3) No, no, no, no...  I have to save her...!

Researcher (wondering1) Don't.  Save your energy.

Researcher (reading1) When the King is defeated, she'll come back to normal, along with everyone else.

Housemaiden (worried1) B-but...

Housemaiden (distressed1) If I can ease her suffering now and make her time move again,  then shouldn't I...?

Fighter (worried1) ...


Siffrin (fake1) (...)

  • "If we beat the king..."

    Fighter (happy1) Sif's right!

    Fighter (neutral1) You could use your energy to save her...

    Fighter (proud1) Or you could use your energy to save a lot more people, her included!

    Fighter (sad3) ... right?

    Housemaiden (distressed3) ...  I suppose so...

  • (Say nothing.)

    You get one weird point for this.


Kid (sad1) ...

Housemaiden (distressed3) ...


(She gently wipes dust away from her roommate's brow.)


Housemaiden (worried1) If you can hear me...  I'll be back for you soon.

Housemaiden (smile1) ...I promise!


Repeated interactions

(Her roommate doesn't respond.)

(You do wake her up, sometimes.)

(The poor woman wakes up.  Learns about the fate of Vaugarde.  The fate of the House.)

(The fate of the Head Housemaiden.)

(   She always screams.)

(Bringing her back  would accomplish nothing.)



Ghost

You can only encounter this ghost by having 10 or more weird points. Each time you interact with the ghost, it plays the next unseen line of dialogue before disappearing


First interaction

(I hope that one day...)


Second interaction

(Isn't that true happiness?)


Third interaction

(I hope you get to rest soon.)


Fourth interaction

(Do you remember?)


Fifth interaction onwards

(Hahaha...)



Torch

Interaction text is generic.