Library (START AGAIN)
Source: Map034 (Library)
Created by YellowIrisIndex
- Entering the room
- Key Bookshelf
- Change Bookshelf
- Journal Bookshelf
- Librarian
- Hip Bump
- Change God Statue
- Cupbord
- Flowers Under Torch
- Writing Desk
Entering the room
(Ah, this...)
(You've heard this before.)
Second loop onwards
The screen fades to black.
(You pull the appropriate faces while she finally gets the resolve to use a Craft skill that can save you all from being frozen in time.)
Dialogue skips to "savior we need" and screen fades in.
An ! appears over the Housemaiden's head
Housemaiden (distressed2) !!!
The Housemaiden moves to the frozen librarian.
(The librarian stands there, frozen in time.)
Everyone moves around the Housemaiden.
Kid (worried1) Ah...
Housemaiden (distressed2) Oh...
Researcher (worried2) Just like everything else in the Castle, they're... not moving an inch...
Housemaiden (distressed1) That's... that's the librarian...
Housemaiden (distressed2) They... They always knew what book to recommend to people when they looked like they weren't having a good day...
Housemaiden (distressed2) They were... so nice...
Housemaiden (distressed3) ...They never hurt anyone. Why would the King hurt... someone like them...
Kid (sad3) My sister... and people all over Vaugarde...
Kid (sad2) They must be stuck like this, too...
Fighter (sad4) ...
Researcher (angry1) At some point, we might end up being frozen in time ourselves.
Researcher (question1) If it happens...
Housemaiden (angry3) ...I'll be here.
Housemaiden (angry3) I'm the only one here who can't get stuck in time, because of the Change God's blessing...
Housemaiden (angry1) And if you get frozen, I have the power to save you.
The Housemaiden learns Lovely Moving Cure
[FROZEN]
Using the "Lovely Moving Cure" Craft skill can save friends if they're Frozen in time.
But if she dies and everyone else is frozen...
Fighter (happy1) Yeah!!! The savior we need!!!
Housemaiden (smile1) Hehehe...
Key Bookshelf
When interacting on the left side
(Inside the farthest book, to the left...)
(...resides the key to open the door.)
(Find it?)
-
Yes
(You pick up the CASTLE KEY.)
The text goes one of four ways depending on if you found previous keys before interacting with other objects, and whether or not you've interacted with the bottom door in the big room
If you did not rush keys and interacted with the door
Kid (surprised1) Woah, there's a key in the book!!!
Researcher (wondering1) Let's go open that door, then.
If you did not rush keys and did not interact with the door
Kid (surprised1) Woah, there's a key in the book!!!
Housemaiden (awkward1) Hm... What is this key for?
You get one weird point for this.
If you did rush keys and did interact with the door
Fighter (happy1) Woah Sif, you're on a roll today!!!
Kid (excited1) That was so cool!!! You went right to the book like BAM!!!
Housemaiden (smile4) Oh, we truly are blessed today!!! The House itself must be helping us along!!!
Researcher (worried3) Yes, that's... nice.
You get 5 weird points for this.
If you did rush keys and did not interact with the door
Kid (surprised1) Is that a key?
Fighter (happy1) Wow Sif, you're finding all kinds of weird stuff today!
You get 5 weird points for this.
-
No
(You leave the book alone.)
After grabbing the castle key
(Just books.)
Interacting on the right side before grabbing castle key
(A little to the left.)
Change Bookshelf
(You find the religious book.)
(The key isn't in there...)
(Pick it up anyway?)
-
Yes
Fighter (neutral1) Oh, is it a book about the House of Change?
Housemaiden (smile3) Yes! This is...
Housemaiden (smile3) "The Life-Changing Magic of Changing Yourself!"
Housemaiden (smile3) This one is a little abstract, but it is all about our beliefs and the Change God!
Housemaiden (pray1) Living while striving for change within ourselves, while keeping our ever-changing god in our thoughts...
Housemaiden (smile1) This is the belief that a lot of the people of Vaugarde live by!
Researcher (reading1) Interesting that you only have one. Easy to keep track of, I suppose...
Fighter (wondering1) Oh yeah, what do you have in Ka Bue then?
Researcher (wondering3) We have... gods? Spirits? Expressions? The nuance gets a little lost in Vaugardese...
Researcher (reading1) Expressions for everything.
Fighter (happy1) So how many Expressions do you have then? A dozen?
Researcher (reading1) A few thousand.
Fighter (embarassed4) WHAT
Kid (excited1) SO MANY!!!
Housemaiden (awkward2) DO YOU HAVE TO KEEP TRACK OF ALL OF THEM???
Researcher (ew1) Of course not! You only have to pray to the ones that you need.
Researcher (reading1) So for me... The Expression of Search, the Expression of Writing, the Expression of Creator Craft...
Researcher (wondering2) And lately, the Expressions of Battle and Victory, I suppose.
Kid (uwah1) Huh...
Fighter (happy1) That's pretty neat...!
Housemaiden (pray1) I hope the Expressions and the Change God bless us in our journey...
(...)
-
No
The dialogue ends here.
Repeated interactions after looking at book
(A bunch of religious books.)
Journal Bookshelf
(You find the girl's journal.)
(The key isn't in there...)
(...)
-
(Open it)
(You open the journal...)
"Mom told me to clean my room today."
"I HATE CLEANING MY ROOM!!! MY ROOM ISN'T EVEN DIRTY!! WHY DOESN'T SHE UNDERSTAND!!!!!!!"
"Urgh. Also, Dad noticed no one can say the name of the island north of here anymore?"
"I tried to say it yesterday and I got like the WEIRDEST headache for HOURS."
" Might trick Germaine into saying it tomorrow."
(The rest is just doodles of a little girl laughing uproariously.)
Researcher (smile1) Germaine... Another old sounding name.
Researcher (wondering2) Still, the island north of here... I remember when it happened.
Researcher (worried3) No one actually REMEMBERS what happened, but I remember when people realized.
Kid (surprised1) My village was really close to it!!! It was all everyone could talk about for weeks!!!
Housemaiden (awkward1) That's so frightening... I'm glad you weren't caught up in it!
Fighter (worried1) Yeah... This could easily happen to any place, couldn't it?
Kid (sad3) Oh... yeah...
Housemaiden (awkward1) ...
Kid (sad3) ...
Kid (sad2) Still...
Kid (sad3) That country's name... What was it's name again?
Fighter (happy1) Oh, I think it was something like--
The screen shakes
Housemaiden (awkward2) DON'T
The screen shakes.
Researcher (ew1) SAY IT
The screen shakes
Fighter (embarassed4) AH!!!!!
Kid (phew1) heheheheheheh
-
(Look elsewhere)
The dialogue ends here.
Repeated interactions after listening to book first loop
(...)
(You can't even think its name anymore.)
Subsequent loops
(Nah, you're good.)
Librarian
(The librarian stands there, frozen in time.)
Housemaiden (distressed3) ...
(May her frozen rest be sweet.)
Hip Bump
(Ow.)
(Your hip bumped into the desk.)
Fighter (embarassed1) Woah! You okay???
Researcher (wondering2) Do you still have trouble judging distance?
Researcher (wondering1) Let us know if you need someone else to take the lead...
Second loop onwards
(Every time.)
(You should start paying attention, or this desk will defeat you next time as well.)
Change God Statue
Uses generic Change God statue text.
Drawer
(You open the cupboard...)
(You find some potions.)
(You got two SOUR TONICS.)
(You got one POCKETFUL OF GINGER.)
(You got one CRAFTED WATER.)
Researcher (smug1) As the kids say, "yoink".
(She takes them all from you and puts them in her bag.)
Repeated interactions
(The cupboard has been emptied of potions.)
Flowers Under Torch
First loop
(Flowers.)
Second loop onwards
(You're going to need fire soon.)
(The torch up there...)
(No. Won't work.)
Writing Desk
(A writing desk.)
(There's something on the ground...)
(You picked up a CRUMPLED POEM!)
(You put it inside your pocket along with your other Knick-Knacks.)
Repeated interactions
(Nothing interesting.)